It's what you people have been waiting for for a couple of months, finally finished the update.
.:Download:.
Here's a summary of the update:
.:Scripts used:.
I have a lot to do before I do the next update. These include, but are not limited to these things:
Things added from the previous update:
.:Download:.
Here's a summary of the update:
.:Scripts used:.
- Random Transitions-
Randomly chooses a battle transition from a list of images. - Guard-
Allows events to see you and kill you. Like in MGS. I might remove this one. - Bestiary-
Allows you to see a list of the various monsters plus their stats and drops. - Neo Save System-
A nifty little script that adds a screenshot to the load/save screen, and rearranges the windows. - Map Name Pop-Up-
Shows the name of a map upon entry. - Day/Night-
Adds day/night processing. Customized so there's 3 seconds per minute, and if you stay on one map while it's switching times of day. you can see it slowly fade to the next one. - Light-
Adds a small bubble of light around certain events. - Skill FX-
Allows techs to cost things other than MP. - Rage Management-
When you attack an enemy, the enemy starts to hate the attacker. - Item Icon Pop-Up-
Get an item, see the icon. Like on Zelda. - Actual Battlebacks-
Instead of that swirly mess that RMVX uses, you can use images. - Wait Gauge Battle System-
A battle system similar to that of FFIV of Chrono Trigger. - Equipment Upgrade System-
Allows you to upgrade equipment for the cost of various items and also money. - Memorize/Restore/Erase Equipment/Items/Money-
Great for jail scenes. - Ladder Climbing Done Right-
Now you don't walk down ladders, you face away from the screen like you're supposed to.
I have a lot to do before I do the next update. These include, but are not limited to these things:
- Aside from all the gold/silver enemies, Gio, and the practice fight, there is a grand total of 6 enemies.
- I'm still not done with the infernal place I like to call Diablo Tower.
- Since I deleted basically all the enemies, I have to redo all the boss fights. That's a good thing.
- Gaia Mountains have been overrun by rabid pieces of Blue Raspberry Jell-o.
- Bats are obscenely strong.
- I still need to add several more weapons, items and armors... But those might be able to wait.
- The way you get to the underworld is this: Meteor crashes, then, it literally says "[insert cool little scene here]."
Things added from the previous update:
- Added a rock moving puzzle in the Techno Prison. Problem with it is that there's a major puzzle-abusing glitch that I won't tell you, and have asked DarthPika to not tell anyone.
- Added more powerful versions of both Bad Bats and Goos.
Goo->Slime->Sludge Bad Bat->Nasty Bat->Vile Bat - Got a new IconSet with at least 10x the number of icons that the old one had.
- Added a tutorial battle in the forge in Happa Village.